This section shows some of my 3D projects made within Unity.
The below projects were completed solo which includes:
3D First Person Shooter built to show the importance of a games geometry and how it effects the beats within a single-player 3D FPS. Within this a player must navigate the Crypts to collect 3 objectives items, the player has a choice of 2 additional weapons to collect and an extra task (optional) of clearing the level of all enemies before then making their way to exit of the level.
What it consisted of:
The Crypt may have taken 50 hours to build, but first it took 150+ hours to research, plan, playtest and adapt. This project required deep dive research and understanding of:
As a result of the research, planning was undertaken to deliver a game level in which the player would stay fully emerged whilst providing a challenge to all player types.
What it consisted of:
3D objective based stealth game, within this level the player must avoid being caught by the enemy while stealing 3 items before making their way to the exit area. This level has been built with 3 sections each with elevated areas allowing the player time to evaluate their surroundings so players can plan their approaches. Enemies and collectables were given clear markers, there are 3 types of enemy AI; patrolling, stationary and free roaming (set areas). All will take pursuit if sighting the player (the player has a chance to escape this) if the player is caught this results in losing the game.
What it consisted of:
Creation of The Dark World required intense research into the field of stealth games and more specifically enemy stats of awareness along with their field of view, in order to build enemies that have a more human feel to player reactions.
What it consisted of: